Archive for the 'second life' Category

The Learning Curve

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icon-meta3.gif Last post I was speaking of being immersed in SL so I thought I’d post this photo of Aplomb inappropriately dressed in a pool owned by one of my neighbours. The outfit is one of my early designs. It needs work but I still like it.

I was totally caught off guard by how many things there were to learn about designing clothes in SL. I’ve been slogging my way up the steep learning curve for the last two months. Now I feel I’ve definitely crested and am enjoying the ride (though I have no doubt there are many other hills in front of me.)

Designing in SL is mainly done off-world on my computer. I use both Paint Shop Pro and Photoshop Elements. Not because I recommend that but because that’s what I have. In fact, my Photoshop Elements is an old version and that’s probably why I need both. It’s working but I have to flip the images back and forth, so a new PS version will have to come my way at some point.

Most of the blouses, pants, regular skirt and jackets are drawn in a graphics program. For that reason, even though I’m spending a lot of time on this SL activity, I’m not logged into SL that much. I’ve learned an amazing amount about using the graphics programs in two months. Many of the formerly mysterious terms (alpha channels, for example) have now become tools of my trade. This has given me an almost daily need for the digital tablet I got last summer. I’m still in the process of learning the trompe l’oeil techniques that make the clothes look *real*—but I’ve come a long way.

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There are two other ways of designing SL clothes. The first one is done in-world. In SL, residents build things—the houses they live in, the trees, roads, airplanes, pets—by using basic shapes called “prims” (short for primitives.)
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Basic 3-D shapes such as cubes, spheres, cylinders, cones etc are manipulated and linked to other shapes and texturized to make up what you see in the world. Some clothes are made with prims.
The “flexi skirts” that move with your avatar and react to the physics of the world are constructed in-world. This was another learning curve.

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Thirdly, there’s a type of construct that is a combination of a graphics program and in-world build and that’s the sculpted prim. In these, you design a three-dimensional object on your computer, upload it to SL, rez a prim, put the uploaded bit-map into the prim and *voila!* your design appears in SL. I’m still a real beginner at this but it’s good for making accessories to outfits such as belts, scarves, hats and so on. I had great fun making a martini and a top hat to go with a design I call Tuxedo FUNction.

Aplomb has her first MartiniAplomb having her first martini; the chair she’s sitting in is one of my sculpted prims.

So those are the basics of fashion design in SL. So good-bye for now and I’ll leave you with Aplomb in one of her outfits—looking pretty darned sassy.
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What would you do with a second life?

Aplomb Pomilio
icon-meta3.gifThe last post was about my tentative toe-pokes into Second Life.

Then I disappeared (blog-wise) for over two months. From wading to immersion. Well…that’s how it goes, right?

From my initial apathy to the secondary intrigue to a subsequent and prolonged love-hate relationship, sometime in late March it all became addictive, all-consuming, and just fun. I recently met a newcomer to SL and asked her what she thought of it. She said, “It’s so silly and so profound all at the same time.” This sums up what I feel too. One day I heard or read the phrase, “What do you want to do with your Second Life?” and it hit me in the way that this virtual interface often does. You know it’s not *real* but the question is profound.

If I had a second life and this—silly virtual world that it is—was IT, what would I want to do?

I decided to start designing clothes. Though I’ve never had anything to do with commercial fashion in Real Life (RL), I loved it as a child, was always involved with fabrics because my mother sewed and made our clothes. Eventually, I learned how and made almost everything I wore during my teens through twenties. At that point I had kids (boys!) and we started wearing only jeans and knit shirts and sewing wasn’t fun anymore. So this is a return to an old love. A second childhood, perhaps. A second childhood to go with a second life seems just right.

More soon about my learning curve.

The photo is Aplomb at home in front of a painting done by SL friend, Luta Lussard (and RL friend, Sherry Ramsey). Her shop: A Space to Dream (link coming soon). Aplomb is wearing one of our newest designs from the Art Nouveau line. Once I get ready to *come out* I’ll do another blog/ catalogue for Aplomb’s designs. It and our shop will be called Dress with Aplomb…but I’m not ready yet. :oops:

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Second Thoughts in Second Life

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Aplomb by a waterfall

icon-meta3.gif In January, I did an article for The PCQ on Beth Felice who, as Annie Octavia, owns and operates a beautiful art gallery on Second Life called Gallerie Octaviana. In order to see for myself what it was about (she’s been kind enough to include some of my work in two of her shows), I made myself an alter-ego and made my first forays into this virtual world.

My name is Aplomb Pomilio. The name was chosen with tongue firmly in cheeque. I like the word, I like the concept and it’s something that I often do not have in abundance. I’m finding out that in learning how to navigate in a new world, aplomb is scarce. I find that I’m insecure about what to do, who to talk to, where to go. In fact, it’s like every experience I’ve ever had moving to a new place.

Odd, that.

This isn’t “real” and yet, my self, my mind makes it feel very real even unto bringing along very real emotions as I try to find my way in a new *place* among strangers. And this “realness” goes farther. I could have made myself anything I wanted and yet I’m pretty normal looking though young and with a great figure (I’m not foolish enough to pass up a chance at those two things!)

in Winter Lights Feb08

Here I am in Beth’s Winter Lights exhibit. A room full of light art that you can walk into and experience. Very cool!

I want to write about this more as I’m finding the experience puzzling, eye-opening and more than anything else revelatory. I’m just not sure yet what it’s revealing!

One thing is sure: I’m absolutely loving the opportunity to play dress-up! As a child, my sister and I played paper dolls. We loved exploring fashion styles and opportunities that we would never get to experience for real. Being in Second Life has taken me back to that childhood delight but with such HUGE differences that it can hardly be over-stated. I have a gorgeous *me* with a great figure. A me that moves, walks, flies (badly), sits (sometimes in the middle of walls and objects), talks and as such, I can dress me up in hundreds of combinations of clothes and accessories—at this point, all for free. I haven’t spent a dime and I’m having so much fun.

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My favourite so far: a Purple and Silver outfit. The overskirt is animated, it swirls as I move. The knee-high boots are purple with white designs—FABULOUS!



These days instead of playing a morning computer game or other “getting ready” activity before I settle into real work, I go to Second Life and decide what I’m going to wear for the day. toward the edgeToday, for the first time, I tried out an edgy look (for me and Aplomb, that is).

I also have some normal jeans, sandals and t’s outfits but even those are a lot more fun than what’s in my real closet!

This morning as I was getting dressed for real, I took a little extra care because…well, because if I’m going to take such care in a world that’s not real, I should at least make a little effort where it is.

More soon on groups I’m joining and what that’s like.

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nuanc. Get yours at bighugelabs.com/flickr